JCM Design
JCM Design

Interesting Articles & Blogs

STEM Integration in K-12 Education

S.T.E.M. is an acronym that refers to the academic disciplines of Science Technology, Engineering, and Mathematics. The term is typically used when addressing education policy and curriculum choices in schools to improve competitiveness in science and technology development.

Report Reveals Mobile, Virtual Reality Opportunities

Can you answer True or False to the following statements? 1. Smartphone users in the US play games more often than they watch Netflix, Hulu or YouTube. 2. Virtual Reality made $1.8B in its first commercial year. 3. More American mobile gamers played puzzle games than any other genre. Actually, all the above statements are true. They come from a new report based on, among other sources, 49 million unique transactions and 15 million unique gamers globally.    - Unity Analytics team 2016 Mobile Games Market Report

Your Brain on Video Games

By: Daphne Bavelier   Published: November 19, 2012 How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.

The Creativity Crisis: Why American Schools Need Design

By: Laura Seargeant Richardson Published: March 25, 2011 https://www.theatlantic.com/national/archive/2011/03/the-creativity-crisis-why-american-schools-need- design/73038/

When Students Design Their Own Games They Learn Way More Than Coding

By: Mike Washburn   Published: May 30, 2018 https://www.edsurge.com/news/2018-05-30-when-students-design-their-own-games-they-learn-way- more-than-coding
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JCM Design
JCM Design

Interesting Articles & Blogs

 
Steam is a digital distribution platform developed by Valve Corporation, which offers digital rights management (DRM), multiplayer gaming, and social networking services. team's primary service is to allow its users to download games and other software that they have in their virtual software libraries to their local computers as game cache files (GCFs). Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. The software provides a freely available application programming interface (API) called “Steamworks,” which developers can use to integrate many of Steam's functions into their products, including networking, matchmaking, in-game achievements, micro-transactions, and support for user-created content through Steam Workshop. The Steam client includes a digital storefront called the Steam Store through which users can purchase computer games. Once the game is bought, a software license is permanently attached to the user's Steam account, allowing him or her to download the software on any compatible device. Steam offers Steamworks, an application programming interface (API) that provides development and publishing tools to take advantage of Steam client's features, free-of-charge to game and software developers. Developers of software available on Steam are able to track sales of their titles through the Steam store. http://store.steampowered.com/

The Creativity Crisis: Why American

Schools Need Design

By: Laura Seargeant Richardson Published: March 25, 2011 https://www.theatlantic.com/national/archive/201 1/03/the-creativity-crisis-why-american-schools- need-design/73038/

Your Brain on Video Games

By: Daphne Bavelier   Published: November 19, 2012 How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action- packed shooter games, can help us learn, focus and, fascinatingly, multitask.

Report Reveals Mobile, Virtual Reality

Opportunities

Can you answer True or False to the following statements? 1. Smartphone users in the US play games more often than they watch Netflix, Hulu or YouTube. 2. Virtual Reality made $1.8B in its first commercial year. 3. More American mobile gamers played puzzle games than any other genre. Actually, all the above statements are true. They come from a new report based on, among other sources, 49 million unique transactions and 15 million unique gamers globally.       - Unity Analytics team 2016 Mobile Games Market Report
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